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| This section gives brief guidelines for creation of a new paint scheme for an existing model. |
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| Each paint scheme is created in a subfolder within the model’s skin folder. The folder must contain
8-bit bitmap files that are used as masks for colouring in the detail maps. Detail maps (front.BMP,
left.BMP, rear.BMP, right.BMP and top.BMP) should be
used as templates for creating the mask files. |
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| Typical directory structure for a new paint scheme: |
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NOTE:
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The mask for the each area of the model needs to be exactly the same RGB colour
in every mask bitmap. For example the purple colour on the top of the box is
shown needs to be exactly the same colour in the top_mask.BMP,
preview_mask.BMP and the main_mask.BMP.
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These files should all be 8-bit .BMP files and of the same resolution as the
corresponding file in the model’s skin folder, e.g. front.BMP and
front_mask.BMP should both be the same resolution.
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All areas that should not be coloured should be black.
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| Typical directory structure for new model: |
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Config.TXT:
Name modeled_train (e.g. flatcar) - must be the same name as
the skin folder
company painted_company
origin painted_origin |
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modeled_train (e.g. flatcar)_art folder:
The *_art_512.TXT file needs to reference the preview.BMP
file as primary texture, and the *_art_icon.TXT file needs to reference the
consist.BMP file as primary texture. |
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modeled_train (e.g. flatcar)_body folder:
Models should be mapped with using a 512x512 pixel texture called main.BMP
for all parts of the model that are to be paintable. |
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Typical Layout for main.BMP |
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The model should be mapped so the side texture and top texture areas are aligned to the centre
of the main.BMP texture file.
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The model must be mapped with equal horizontal and vertical texture scaling, otherwise the text
and logos placed with Paint Shed will be stretched when used in the game.
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The view detail maps, left.BMP, right.BMP, should have the model
aligned to the centre. For example the centre of the main.BMP texture on the model
corresponds with the centre of the left.BMP.
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Other parts of the model, such as couplers that will not be repainted, can be textured with
another texture map if necessary.
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