File location: ...\Trainz\World\Custom\Ground\
Typical Directory Structure for a custom Ground Texture should be:
| World\ | |||||
| Custom\ | |||||
| Ground\ | |||||
| Custom_Ground\ | |||||
| config.TXT | |||||
| custom_ground.BMP (124x124 24-bit ) | |||||
| custom_ground.texture.TXT | |||||
Config.TXT File Example for a Ground Texture |
|
kuid <KUID:###:#####> kind groundtexture region Britain rgb 112, 115, 59 obsolete-table |
| TAGS | DESCRIPTIONS |
| clutter-mesh | optional - ground textures can now reference a mesh and insert the mesh automatically as the ground is painted. Painting over a clutter-mesh ground texture effectively deletes the clutter meshes and texture.
The mesh it refers to is can be standard scenery object or kind mesh. Clutter-meshes must have only one Max material assigned to it only. Polycounts must be very low. |
| region | surveyor region |
| rgb | color to be used in mini map |