Ground Texture

File location: ...\Trainz\World\Custom\Ground\

Typical Directory Structure for a custom Ground Texture should be:

 

World\
Custom\
Ground\
Custom_Ground\
config.TXT
custom_ground.BMP (124x124 24-bit )
custom_ground.texture.TXT

Config.TXT File Example for a Ground Texture

kuid <KUID:###:#####>
kind groundtexture
region Britain
rgb 112, 115, 59

obsolete-table
{

}
clutter-mesh
<KUID2:###:#####:0>
username ""
description ""
trainz-build 2.0
category-class GL
category-region-0 UK
category-era-0

TAGS DESCRIPTIONS
clutter-mesh optional - ground textures can now reference a mesh and insert the mesh automatically as the ground is painted. Painting over a clutter-mesh ground texture effectively deletes the clutter meshes and texture.

The mesh it refers to is can be standard scenery object or kind mesh.

Clutter-meshes must have only one Max material assigned to it only. Polycounts must be very low.

region surveyor region
rgb color to be used in mini map

 

Content Creation Guide Table of Content

Paint Shed Guide