File location: ...\Trainz\world\custom\environment\
The Environment folder accommodates the use of different types of sky and water in Trainz™ .
Sky is generated from three source images.
Typical directory structure for a custom sky should be:
| World | |||||
| custom | |||||
| environment | |||||
| Custom_Sky | |||||
| Config.TXT | |||||
| sky_normal.texture.TXT | |||||
| sky_normal.TGA (256x256 32-Bit) | |||||
| sky_night.tecture.TXT | |||||
| sky_night.TGA (256x256 32-Bit) | |||||
| sky_storm.texture.TXT | |||||
| sky_storm.TGA (256x256 32-Bit) | |||||
Config.TXT File Example for Sky |
|
kuid <KUID:###:#####> |
| TAGS | DESCRIPTIONS |
| region | surveyor region |
| normal | name of image file for normal sky, file should be 256 x 256 pixel 24-bit TGA file |
| storm | name of image file for stormy sky, file should be 256 x 256 pixel 24-bit TGA file |
| night | name of image file for night sky, file should be 256 x 256 pixel 24-bit TGA file |
File location: ...\Trainz\world\custom\environment\
The Environment folder accommodates the use of different types of sky and water in Trainz™ .
Water
Custom water is based on a two image files, one for the surface texture and the other for the refection.
Typical Directory Structure for a custom Environment Water type should be:
| World | |||||
| custom | |||||
| environment | |||||
| Custom_Water | |||||
| Config.TXT | |||||
| water_surface.texture.TXT | |||||
| water_surface.TGA (128x128 32-Bit) | |||||
| water_reflective.tecture.TXT | |||||
| water_reflective.BMP (128x128 8-Bit) | |||||
Config.TXT File Example for Water |
|
kuid <KUID:###:#####> |
| TAGS | DESCRIPTIONS |
| region | surveyor region |
| normal | name of image for water texture, file should be 128x128 x 24-bit TGA file |
| refection | name of image file for refection, file should be 128x128 pixel x 256 color BMP file |