File location: ...\Trainz\World\Custom\Displacements\
Displacement maps can be used to adjust the height and shape of an area of terrain.
Typical Directory Structure for a custom Displacement should be:
| World\ | ||||
| Custom\ | ||||
| Displacements\ | ||||
| custom_displacement.BMP (256x256 24-bit ) | ||||
Config.TXT File Example for Displacement |
Displacements maps do not require a config.TXT file. |
File location: ...\Trainz\World\Custom\Meshes\
Typical Directory Structure for a custom Mesh should be:
| World | |||||
| Custom | |||||
| Meshes | |||||
| Custom_Mesh | |||||
| config.TXT | |||||
| custom_mesh.IM | |||||
| mesh.TGA | |||||
| *.tecture.TXT | |||||
Config.TXT File Example for Mesh |
|
kuid <KUID2:###:#####:0> |
File location: ...\Trainz\World\Custom\Textures\
Typical Directory Structure for a custom Texture should be:
| World | |||||
| Custom | |||||
| Textures | |||||
| Custom_Texture | |||||
| config.TXT | |||||
| texture.TGA | |||||
| *.tecture.TXT | |||||
Config.TXT File Example for Texture |
|
kuid <KUID2:###:#####:0> |