File location: ...\Trainz\World\custom\bogeys\
This is a bogey which are also known as truck.
Typical Directory Structure for custom Bogeys should be:
| World\ | ||||||
| custom\ | ||||||
| bogeys\ | ||||||
| Custom_bogey\ | ||||||
| Config.TXT | ||||||
| Custom_bogey.PM | ||||||
| anim.KIN (animation - if required, exported from 3DS Max or GMax) | ||||||
| x.TGA (16-bit) | ||||||
| y.BMP (8-bit grayscale opacity map - if required) | ||||||
| *.texture.TXT | ||||||
| Custom_bogey_shadow\ | ||||||
| Custom_bogey_shadow.PM | ||||||
| black.TGA | ||||||
| black.texture.TXT | ||||||
Referenced by the bogey tag in a traincar config.TXT file.
Config.TXT File Example for a Bogey/Truck |
|
kuid <KUID:###:#####> |
| TAGS | DESCRIPTIONS |
| animdist | The distance traveled in meters by the bogeys in 1 second (30 frames) of animation. Leave this tag out if the bogey is not animated. Bogey animations are called 'anim.KIN'. |